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Game Multimedia Engine

Product Introduction
Overview
Strengths
Features
Scenarios
Compliance
Console Guide
Usage Querying
Activating Services
Getting Started
Quick Integration of SDK
Quick Integration of Sample Project
Basic Feature Development Guide
Authentication Key
Voice Chat Role Configuration
Sound Quality
Client API
SDK for Unity
SDK for Unreal Engine
Cocos2D SDK
SDK for Windows
SDK for iOS
SDK for Android
SDK for macOS
H5 SDK
Electron SDK
SDK for Flutter
SDK Version Upgrade Guide
Error Codes
Toolchain
Server APIs
History
Introduction
API Category
Usage APIs
Recording APIs
Making API Requests
Voice Chat APIs
Application APIs
Data Types
Error Codes
FAQ
Product Features
Troubleshooting Guide
Billing
Sample Project Usage
General
Authentication
Voice Chat Room Entry Failure
Sound and Audio
Network
Speech-to-text Conversion
Program Export
Service Agreement
Service Level Agreement
Kebijakan GME
Perjanjian Privasi dan Keamanan Data
Kebijakan Privasi

Integrating SDK

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Terakhir diperbarui: 2024-01-18 15:15:48
This document describes how to configure a Flutter project for the GME APIs for Flutter.

Supported Platforms

The GME SDK for Flutter supports iOS and Android platforms.

Importing the SDK

Step 1. Download the GME SDK for Flutter

Download the SDK file in SDK Download Guide, which contains the GME plugin. Decompress the SDK file to a local directory.

Step 2. Add dependencies of the GME plugin to the Flutter project

Add GME dependencies to the pubspec.yaml file in your Flutter project. Note that the path parameter is the path where the SDK file is decompressed to.
dependencies:
flutter:
sdk: flutter
gme:
path: ../
After saving the pubspec.yaml file, run the flutter pub get command on the CLI to make the GME plugin in the project take effect (if the Flutter plugin is configured in your IDE, this command will be executed automatically once the file is saved).
flutter pub get

Modifying the iOS Project

1. In Terminal, go to the iOS project directory of your Flutter project and run pod install.
2. In the Xcode project, configure the following GME dependent library files (you can skip this step if such dependencies already exist in your project):



3. The GME SDK for iOS requires the following permissions:
Required background modes: Allows running in the background (optional).
Microphone Usage Description: Allows access to microphone.

Modifying the Android Project

1. As GME requires permissions such as call permission and uses the permission management plugin flutter permission-handler, you need to modify the project as follows to use the SDK for Android 31 or later (skip this step if the SDK is already in the project):



2. Add the project permissions to the Flutter project file android/app/src/AndroidManifest.xml (skip this step if such permissions have been added):
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />


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