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Game Multimedia Engine

Product Introduction
Overview
Strengths
Features
Scenarios
Compliance
Console Guide
Usage Querying
Activating Services
Getting Started
Quick Integration of SDK
Quick Integration of Sample Project
Basic Feature Development Guide
Authentication Key
Voice Chat Role Configuration
Sound Quality
Client API
SDK for Unity
SDK for Unreal Engine
Cocos2D SDK
SDK for Windows
SDK for iOS
SDK for Android
SDK for macOS
H5 SDK
Electron SDK
SDK for Flutter
SDK Version Upgrade Guide
Error Codes
Toolchain
Server APIs
History
Introduction
API Category
Usage APIs
Recording APIs
Making API Requests
Voice Chat APIs
Application APIs
Data Types
Error Codes
FAQ
Product Features
Troubleshooting Guide
Billing
Sample Project Usage
General
Authentication
Voice Chat Room Entry Failure
Sound and Audio
Network
Speech-to-text Conversion
Program Export
Service Agreement
Service Level Agreement
Kebijakan GME
Perjanjian Privasi dan Keamanan Data
Kebijakan Privasi

Integrating SDK

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Terakhir diperbarui: 2024-01-18 15:13:51
This document describes how to integrate GME SDK into an Android project so that the Android developers can easily debug and integrate the APIs for Game Multimedia Engine (GME).

Preparing SDK

1. Download the applicable demo and SDK. For more information, see SDK Download Guide.
2. Decompress the obtained SDK resources.
3. The SDK development resources are in the libs folder.
Note:
You can run the SDK on Android 5.0 or later.

Configuration Guide

Method 1

1. Copy the gmesdk.jar file in the libs directory to the libs directory of the Android project.
2. Copy the library files of the corresponding architecture based on the project requirements. For example, if the project requires the armeabi-v7a architecture, you need to copy the library files in the armeabi-v7a directory to the armeabi-v7a directory in the project. If there is no armeabi-v7a directory in the project, create one.

Method 2

Place .so and .jar files in any folder in the project and specify the folder in surceSets.

Configuring the project

Add the code that imports the library to build.gradle under the App directory of the project.
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}


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