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Game Multimedia Engine

Product Introduction
Overview
Strengths
Features
Scenarios
Compliance
Console Guide
Usage Querying
Activating Services
Getting Started
Quick Integration of SDK
Quick Integration of Sample Project
Basic Feature Development Guide
Authentication Key
Voice Chat Role Configuration
Sound Quality
Client API
SDK for Unity
SDK for Unreal Engine
Cocos2D SDK
SDK for Windows
SDK for iOS
SDK for Android
SDK for macOS
H5 SDK
Electron SDK
SDK for Flutter
SDK Version Upgrade Guide
Error Codes
Toolchain
Server APIs
History
Introduction
API Category
Usage APIs
Recording APIs
Making API Requests
Voice Chat APIs
Application APIs
Data Types
Error Codes
FAQ
Product Features
Troubleshooting Guide
Billing
Sample Project Usage
General
Authentication
Voice Chat Room Entry Failure
Sound and Audio
Network
Speech-to-text Conversion
Program Export
Service Agreement
Service Level Agreement
Kebijakan GME
Perjanjian Privasi dan Keamanan Data
Kebijakan Privasi
DokumentasiGame Multimedia Engine

Glossary

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Terakhir diperbarui: 2025-10-16 20:10:22

Sample rate

Sample rate defines the number of samples per second (in Hz) taken from a continuous signal to make a discrete signal.

In-ear monitoring

In-ear monitoring is a term in hosting. In GME, it refers to playing back the player's voice through the player's playback device to assist with monitoring.

Range voice

Range voice refers to the feature that determines whether players can talk to each other based on their locations and voice ranges.

GME

Pull

Pull refers to the process where the client establishes a connection to a server and receives the audio/video data from it according to the protocol type such as RTMP, RTP, RTSP, or HTTP.

Voice messaging

Voice messaging refers to the voice messaging service in GME.

Bitrate

Bitrate refers to the number of bits required per unit time to play continuous media (such as compressed audio or video). It is measured in bit/s (or bps).

Media volume

Different from the call volume, the media volume of a mobile phone is generally used in scenarios such as game sound effect and song playback.

openID

openID is a unique identifier of a user in an application, and one user corresponds to one openID.

Call volume

Different from the media volume, the call volume of a mobile phone is generally used in scenarios such as phone call.

Push

Push refers to the process of transferring encapsulated captured content to the server, i.e., transferring captured audio/video signals to the network.

Audio routing

Audio routing refers to the audio output device used by the application for audio playback. Common audio routing devices for mobile devices include receiver, speaker, wired headset, and Bluetooth headset.

Game Multimedia Engine

Game Multimedia Engine (GME) is a one-stop voice solution that provides various services such as voice chat, voice messaging, speech-to-text conversion, voice content moderation, real-time interactive avatar, voice tag, voice recording, and library of copyrighted music for gaming scenarios. It can be used for various game types, including first-person shooter (FPS), multiplayer online battle arena (MOBA), massively multiplayer online role-playing game (MMORPG), casual and battle games, chess and card games, and online board games. It also supports cross-platform communication of PC, mobile, console, and browser games.

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