This document describes how to download the SDKs for Tencent Cloud GME.
Release History
Getting Started
If it is your first time to use the SDK, please refer to User Tutorial. Guide for Sample Project
Sample Project usage
For any problems encountered when using the downloaded SDK or Demo, please see Demo Usage, or submit a ticket for assistance. Note:
To compile and run the downloaded demo, you need to replace relevant strings with the SDK AppID and key you have applied for. For example, the code file UserConfig.cs needs modification for using the Unity demo. For more information on the service application, please see Voice Service Activation Guide. Sample Project debugging
You can refer to the following documents when performing debugging.
Demo export
For any problems encountered when exporting the demo as an executable file, please see Program Export. Version Updates
The v2.9.15 is updated as follows:
|
SDK v2.9.15 is released | Supports Android 35 API. The Android platform supports 16KB page alignment. | 2025-08-20 | -
|
SDK v2.9.15 GA Download
|
| August 20, 2025 | | | |
Unreal Engine | August 20, 2025 | | | |
| August 20, 2025 | | | |
| August 20, 2025 | | | |
| August 20, 2025 | | | |
| August 20, 2025 | | | |
| August 20, 2025 | | | |
| August 20, 2025 | | | |
Note:
GME SDK also supports game consoles (PlayStation, Xbox and Nintendo Switch). Submit a ticket if needed. For SDK compilation toolchains on all platforms, see Toolchain. Currently, only the ITMG_ROOM_TYPE_FLUENCY audio quality type is provided by default. To use other audio quality types, submit a ticket.